Update 0.6.1 (Version Notes)


Hello everyone,

Build 0.6.1 is now available to the public!

For this new version, I added the next story conversation with Marcus, the leader of the Red Hornets, this conversation is available after you have completed his tasks. Also, there is an optional conversation with Anne, the archer girl from Central Watch, that you can watch to learn more about her past and motivations.

On the other hand, I have reworked some of the innate traits that you can choose at the beginning of the game to make them more balanced and fun to play.

I also replaced some of the engine's default images for enemies with unique, new illustrations. More enemy illustrations will be added in the future!

Finally, there is an optional boss that you can find in the sewers after interacting with a big hole in one of the walls. This boss is challenging, and I only recommend trying to fight it if you have almost all the seals broken on the essence reflection. Also, it has one potent skill that can be interrupted using one of the spells that Eilayda learns, so try to have all the spells unlocked for this fight as well.

For those interested. Here is a list of the new content added:

  • New: A minigames and Jobs Journal that you can access from the item called "Journal." This item can be obtained from the Bar's Bedroom drawer.
  • New: Added the wine thief event. This event is located on the Sapphire Mug Territory map.
  • New: Added the next scene with Marcus after completing both of his tasks.
  • New: Added an optional scene with Anne from the  Central Watch gang. You can find her on the District Center map.
  • New: Added new images for a few common enemies.
  • New: Added an optional boss in the 'sewers' map after interacting with a big hole in one of the walls.
  • New: Added erotic scene “Bereck part 2”.
  • Balancing: The Frozen Steps spell has been reworked to decrease an enemy's agility instead of removing evasion, and the duration of the debuff has increased; previously, it was from 3 to 4 turns, and now it is from 4 to 5 turns.
  • Balancing: The innate trait ‘Healthy’ has changed to ‘Power of Health.’ This new innate trait provides a 10% bonus to attack, defense, and agility for the rest of the fight if you have started it with full health.
  • Balancing:  The innate trait ‘High MP’ has changed to ‘High MP Recovery.’ This new innate trait adds a 6% bonus to the MP recovery when sleeping in a bedroom.
  • Balancing:  The innate trait ‘Money Saver’ has changed to ‘Fortune Finder.’ This new innate trait adds special tiles to the prison district. When you step on one of these tiles, you will get +2 gold.
  • Balancing: The innate trait ‘Defensive Caster’ has been modified; now, the damage dealt back to the attacker is equal to your defense parameter, and this damage is reduced each turn by 10%.
  • Fixed: Messages not showing when interacting with the purple crystal in the essence reflection
  • Fixed: When visiting the Slime boss room after defeating it, there was no exit to leave the room.

I hope you have fun with this new build!

Files

Ethereal Sunder(0.6.1)(Windows).zip 554 MB
40 days ago
Ethereal Sunder(0.6.1)(MacOS).zip 688 MB
40 days ago
Ethereal Sunder(0.6.1)(Linux).zip 562 MB
40 days ago

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Comments

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boo, Defensive Caster nerf

(2 edits)

It was meant to happen eventually. The ability to kill enemies without actually attacking is not something I wanted for the game. The trait is still pretty good when compared to the other combat traits.

(1 edit) (+1)

Keep up the great work!

Thank you! Will do!