Update 0.3.6 (Patch Notes)


Hello!

I received great feedback in the last couple of days, so I have been working on fixing and balancing the game with everything I have read, and this patch is the result.

One of the most common issues players have mentioned is the combat, particularly how difficult it is to complete the Red Hornets Dungeon without losing a few times before learning how to beat it.

True, the Red Hornets dungeon is considerably difficult compared to the first dungeon, and it was never meant to be that way; you should be able to complete the dungeon easily with just a few seals broken and avoiding most fights, but this is not the case. Even just fighting the enemies needed for the keys can become challenging if you have already fought 2 or 3 enemies before them.

So, this patch mainly contains changes about mana and the essence seals to improve the experience with the Red Hornets Dungeon.

Now, to the patch notes, which I believe is the largest thus far:

  • Balancing: Initial mana stored in the box of mana preservation increased from 112 to 173.
  • Balancing: Initial MaxHP increased from 310 to 368.
  • Balancing: Decreased cost of spells. Frost Ray, Ice Knife, and Ice Lance are from 6 to 5. Hail Storm decreased from 14 to 10. Chilled Purification decreased from 8 to 7. Frozen Steps decreased from 11 to 10. Frostbite decreased from 11 to 8.
  • Balancing: Eilayda will never miss an attack unless affected by an effect that reduces the hit rate. Ex: Smoke Bomb.
  • Balancing: Decreased the Smoke Bomb hit rate reduction.
  • Balancing: Removed 5 units from Red Hornets Dungeon.
  • Balancing: Breaking a normal seal in the essence reflection decreased from 40 to 30.
  • Balancing: Breaking a depth seal in the essence reflection decreased from 110 to 80.
  • Balancing: Increased stats gained after breaking a normal seal to 4 for m.attack, defense, agility, to 20 for max mp and 40 for max hp.
  • Balancing: Increased stats gained after breaking a depth seal to 9 for m.attack, defense, agility, to 40 for max mp and 90 to max hp.
  • Balancing: Decreased the Smoke Bomb hit rate reduction.
  • Balancing: Removed 4 enemy units from Red Hornets Dungeon.
  • Balancing: When escaping, the enemy you escaped from will stay in place for 2 seconds instead of 1, and you can pass through this enemy during this time.
  • Balancing: Reduction of chasing speed for most enemies.
  • Fixed: The spot to offer apples in Southeast Street is not resetting after the end of the day.
  • Fixed: Enemies in dungeons can see you through walls.
  • Fixed: Speaking with a particular NPC in the district center wrongly changes the story and apple variables, making it seem you have already finished the prologue and obtained the apples.
  • Fixed: A few visual bugs shown in the Red Hornets Dungeon.

 

As always, thank you for the continuous support, and I hope you like the new changes!

Files

Ethereal Sunder(0.3.6)(Windows).zip 525 MB
Jan 15, 2024
Ethereal Sunder(0.3.6)(MacOS).zip 659 MB
Jan 15, 2024
Ethereal Sunder(0.3.6)(Linux).zip 534 MB
Jan 15, 2024

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Comments

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Shouldn't the title of the update post be 0.3.6?

(+1)

Ops. You are right.
Fixing it.